Delve League

The Delve league ran from August 31, 2018 to December 3, 2018.

Left untouched for over 250 years, the Azurite Mine has been consumed by a malevolent darkness that cast out the Eternal Empire. Niko, an inventor, has harnessed the power of Voltaxic Sulphite to create a machine called the Crawler that can pierce the darkness. Delve into the mine but don't leave the Crawler's light for long or you'll be crushed by the darkness.

The Delve league and Hardcore Delve league were challenge leagues. They launched on August 31, 2018 and ended December 3, 2018.

The league adds an infinitely scaling dungeon called the Azurite Mine. You can find deposits of Voltaxic Sulphite in a zone, which Niko the Mad will collect to power his Crawler, which is used to guide the player in the Delve through the deadly darkness. Each Delve can contain items or Azurite, which can be used to upgrade your equipment and items to help in future Delves. Delves can contain special biomes, boss encounters, and socketable currency items which influence the types of mods created on an item.



All characters and stashes were moved to the Standard league and Hardcore league respectively when the leagues end. Characters that die in the Hardcore Delve league are immediately moved to the permanent Standard league.


Unique Items


ItemLvlStats
Doryani's Machinarium1(20-50)% increased Experience gain
Monster Level: 80
Found Items have a 10% chance to drop Corrupted in Area
Unique Boss is augmented by Player choices
Command of the Pit 

37

Has 1 Abyssal Socket
(6-10)% increased Cast Speed
(4-6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
Command of the Pit 37Has 2 Abyssal Sockets
(6-10)% increased Cast Speed
(4-6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells

Cerberus Limb 
4724% increased Elemental Damage
(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Ahkeli's Meadow 49+(20-30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's Mountain 49+(20-30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's Valley 49+(20-30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Precursor's Emblem 49+(12-16)% to Fire and Cold Resistances
+20 to Strength and Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Precursor's Emblem 49+(12-16)% to Fire and Lightning Resistances
+20 to Dexterity and Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Precursor's Emblem 49+(20-30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Precursor's Emblem 49+(8-10)% to all Elemental Resistances
+20 to all Attributes 
5% increased maximum Energy Shield 
5% increased maximum Life
Precursor's Emblem 49+(12-16)% to Cold and Lightning Resistances
+20 to Strength and Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Precursor's Emblem 49+(20-30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Precursor's Emblem 49+(20-30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Meadow 49+(20-30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Mountain 49+(20-30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Valley 49+(20-30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Meadow 49+(20-30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Mountain 49+(20-30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Valley 49+(20-30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Aul's Uprising 55+(10-16) to all Attributes
+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
Aul's Uprising 55+(10-16) to all Attributes
+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
Aul's Uprising 55+(10-16) to all Attributes
+(20-30) to Intelligence
(15-20)% increased maximum Energy Shield
+(50-70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance

Aul's Uprising 
55+(10-16) to all Attributes
Grants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
Crown of the Tyrant 58Has 1 Socket
+(50-100) to maximum Life
Nearby Enemies have -10% to all Resistances
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
Hale Negator 65Has 1 Abyssal Socket
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
Hale Negator 65Has 2 Abyssal Sockets
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
Doryani's Delusion 67Grants Level 25 Purity of Lightning Skill
Adds (1-3) to (68-72) Lightning Damage to Spells and Attacks
(180-220)% increased Energy Shield
+(50-70) to maximum Life
30% increased Movement Speed
Doryani's Delusion 68Grants Level 25 Purity of Fire Skill
Adds (25-30) to (40-45) Fire Damage to Spells and Attacks
(100-120)% increased Armour
+(50-70) to maximum Life
30% increased Movement Speed
Doryani's Delusion 69Grants Level 25 Purity of Ice Skill
Adds (25-30) to (40-45) Cold Damage to Spells and Attacks
(100-120)% increased Evasion Rating
+(50-70) to maximum Life
30% increased Movement Speed



Modifiers

All areas have:

Areas contain deposits of Voltaxic Sulphite