Delirium Improvements

  • Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.

  • Reduced the difficulty of Delirium monsters at each mist depth.

  • Increased the drop rate of Simulacrum Splinters.

  • Significantly reduced the chance of Delirium modifiers appearing on monsters.

  • Disgust's mortars no longer deal damage on impact.

  • Reduced the damage of the stationary volatiles created by Disgust's mortar skill by 30%.

  • Reduced the damage that Rage monsters deal by 20%.

  • Reduced the damage of the projectile skill that Spite monsters use by 50%. Additionally, this projectile skill is no longer affected by additional projectile modifiers. The explosion damage is unchanged.

  • Increased the range at which Delirium objects that spawn monsters are triggered.

  • Increased the number of monster packs that spawn when you are far into the Delirium.

  • Improved the visibility of Shavronne's Books when under the effects of Delirium.

  • Fixed a bug where Delirium objects which spawn monsters weren't spawning in maps affected by Delirium Orbs.

  • Fixed a bug where capturing Bestiary beasts didn't give credit towards reward kill counters for Delirium encounters.

  • Fixed a bug where corrupting a Unique Jewel into a different Unique Jewel didn't give credit towards the Curious Corruption challenge.

General Improvements

  • Skills which target monsters when bound to the left mouse button now have a 350ms grace period after being used where they can target a monster if you did not target a monster initially. Additionally, after killing a target while holding down the left mouse button, there is now a 750ms grace period where you can target a new monster and begin attacking it without having to let go of your left mouse button.

  • Fixed a bug where dual-wielding non-thrusting one-handed swords didn't count as dual-wielding.

  • Fixed a bug causing Vaal Side Areas to drop fewer maps than intended.

  • Fixed a bug introduced in 3.10.0 where the "x% increased Attack Damage while you have Fortify" stat found on the Unstoppable Hero ascendancy passive and Rampart passive wasn't working.

  • Fixed a bug introduced in 3.10.0 causing the Harness the Void ascendancy passive to stop working.

  • Fixed a client crash that could occur when using Stormbind supported by Spell Totem Support.


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